GetKeyDown
Returns true during the frame the user starts pressing down the key identified by the key KeyCode enum parameter.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.InputLegacyModule
GetKeyDown(KeyCode)
Returns true during the frame the user starts pressing down the key identified by the KeyCode enum parameter.
keypublic static bool GetKeyDown(KeyCode key)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { if (Input.GetKeyDown(KeyCode.Space)) { Debug.Log("space key was pressed"); } }}
GetKeyDown(string)
Returns true during the frame the user starts pressing down the key identified by .
namepublic static bool GetKeyDown(string name)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.
Call this function from the function, since the state gets reset each frame. It will not return true until the user has released the key and pressed it again.
UpdateWhen dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { if (Input.GetKeyDown("space")) { Debug.Log("space key was pressed"); } }}