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Unity Engine


GetButtonUp(string)

Returns true the first frame the user releases the virtual button identified by buttonName.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.InputLegacyModule
public static bool GetButtonUp(string buttonName)

Parameters

buttonName

Returns

Type

Description

bool

Remarks

Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.
Call this function from the
Update
function, since the state gets reset each frame. It will not return true until the user has pressed the button and released it again.
Use this only when implementing action like events IE: shooting a weapon.
Use Input.GetAxis for any kind of movement behaviour.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public GameObject projectile; void Update() { if (Input.GetButtonUp("Fire1")) Instantiate(projectile, transform.position, transform.rotation); }}