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Unity Engine


accelerationEvents

Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.InputLegacyModule
public static AccelerationEvent[] accelerationEvents { get; }

Remarks

Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); }}