useConnectedAnchor
Controls whether the connected anchor is used or not.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useConnectedAnchor { get; set; }
Remarks
By default, this property is enabled which results in the _connectedBody and _connectedAnchor properties being used to constrain the position of the Rigidbody2D the HingeJoint2D is attached to. This is known as a point-to-point constraint.
When this property is disabled, the point-to-point constraint is disabled. This stops the HingeJoint2D from being connected to its anchor point allowing the Rigidbody2D it is added to, to move freely.