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Unity Engine


useSpring

Enables the joint's _spring. Disabled by default.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool useSpring { get; set; }

Remarks

Enabling the _motor overrides the spring, given the spring was enabled. If the motor is again disabled the spring will be restored.
Additional Resources: JointSpring