Draw
Draw this GUIStyle on to the screen, internal version.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
Draw(Rect, bool, bool, bool, bool)
Draw this GUIStyle on to the screen, internal version.
public void Draw(Rect position, bool isHover, bool isActive, bool on, bool hasKeyboardFocus)
Parameters
Remarks
Draw plain GUIStyle without text nor image.
Draw(Rect, string, bool, bool, bool, bool)
Draw the GUIStyle with a text string inside.
public void Draw(Rect position, string text, bool isHover, bool isActive, bool on, bool hasKeyboardFocus)
Parameters
Draw(Rect, Texture, bool, bool, bool, bool)
Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.
public void Draw(Rect position, Texture image, bool isHover, bool isActive, bool on, bool hasKeyboardFocus)
Parameters
Draw(Rect, GUIContent, bool, bool, bool, bool)
Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.
public void Draw(Rect position, GUIContent content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus)
Parameters
Draw(Rect, GUIContent, int)
Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.
public void Draw(Rect position, GUIContent content, int controlID)
Parameters
Draw(Rect, GUIContent, int, bool)
Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.
public void Draw(Rect position, GUIContent content, int controlID, bool on)
Parameters
Draw(Rect, GUIContent, int, bool, bool)
Draw this GUIStyle on to the screen, internal version.
public void Draw(Rect position, GUIContent content, int controlID, bool on, bool hover)
Parameters
Remarks
Draw plain GUIStyle without text nor image.