Toggle
Make an on/off toggle button.
Read time 6 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
Toggle(bool, Texture, GUILayoutOption[])
Make an on/off toggle button.
public static bool Toggle(bool value, Texture image, params GUILayoutOption[] options)
Parameters
Is the button on or off?
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the .
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
styleGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
Returns
Type | Description |
|---|---|
| bool | The new value of the button. |
Remarks

Toggle button in the Game View.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws 2 toggle controls, one with a text, the other with an image. Texture aTexture; bool toggleTxt = false; bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); }}
Toggle(bool, string, GUILayoutOption[])
Make an on/off toggle button.
public static bool Toggle(bool value, string text, params GUILayoutOption[] options)
Parameters
Is the button on or off?
Text to display on the button.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the .
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
styleGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
Returns
Type | Description |
|---|---|
| bool | The new value of the button. |
Remarks

Toggle button in the Game View.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws 2 toggle controls, one with a text, the other with an image. Texture aTexture; bool toggleTxt = false; bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); }}
Toggle(bool, GUIContent, GUILayoutOption[])
Make an on/off toggle button.
public static bool Toggle(bool value, GUIContent content, params GUILayoutOption[] options)
Parameters
Is the button on or off?
Text, image and tooltip for this button.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the .
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
styleGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
Returns
Type | Description |
|---|---|
| bool | The new value of the button. |
Remarks

Toggle button in the Game View.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws 2 toggle controls, one with a text, the other with an image. Texture aTexture; bool toggleTxt = false; bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); }}
Toggle(bool, Texture, GUIStyle, GUILayoutOption[])
Make an on/off toggle button.
public static bool Toggle(bool value, Texture image, GUIStyle style, params GUILayoutOption[] options)
Parameters
Is the button on or off?
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the .
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
styleGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
Returns
Type | Description |
|---|---|
| bool | The new value of the button. |
Remarks

Toggle button in the Game View.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws 2 toggle controls, one with a text, the other with an image. Texture aTexture; bool toggleTxt = false; bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); }}
Toggle(bool, string, GUIStyle, GUILayoutOption[])
Make an on/off toggle button.
public static bool Toggle(bool value, string text, GUIStyle style, params GUILayoutOption[] options)
Parameters
Is the button on or off?
Text to display on the button.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the .
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
styleGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
Returns
Type | Description |
|---|---|
| bool | The new value of the button. |
Remarks

Toggle button in the Game View.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws 2 toggle controls, one with a text, the other with an image. Texture aTexture; bool toggleTxt = false; bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); }}
Toggle(bool, GUIContent, GUIStyle, GUILayoutOption[])
Make an on/off toggle button.
public static bool Toggle(bool value, GUIContent content, GUIStyle style, params GUILayoutOption[] options)
Parameters
Is the button on or off?
Text, image and tooltip for this button.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the .
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
styleGUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
Returns
Type | Description |
|---|---|
| bool | The new value of the button. |
Remarks

Toggle button in the Game View.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws 2 toggle controls, one with a text, the other with an image. Texture aTexture; bool toggleTxt = false; bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); }}