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Unity Engine


SelectionGrid

Make a Selection Grid.
Read time 6 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule

SelectionGrid(int, string[], int, GUILayoutOption[])

Make a Selection Grid.
public static int SelectionGrid(int selected, string[] texts, int xCount, params GUILayoutOption[] options)

Parameters

selected

The index of the selected button.

An array of strings to show on the buttons.

xCount

How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

Type

Description

intThe index of the selected button.

Remarks

GUILayoutSelectionGrid (SelectionGrid)
Selection grid in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"}; void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); }}

SelectionGrid(int, Texture[], int, GUILayoutOption[])

Make a Selection Grid.
public static int SelectionGrid(int selected, Texture[] images, int xCount, params GUILayoutOption[] options)

Parameters

selected

The index of the selected button.

images

An array of textures on the buttons.

xCount

How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

Type

Description

intThe index of the selected button.

Remarks

GUILayoutSelectionGrid (SelectionGrid)
Selection grid in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"}; void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); }}

SelectionGrid(int, GUIContent[], int, GUILayoutOption[])

Make a Selection Grid.
public static int SelectionGrid(int selected, GUIContent[] content, int xCount, params GUILayoutOption[] options)

Parameters

selected

The index of the selected button.


xCount

How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

Type

Description

intThe index of the selected button.

Remarks

GUILayoutSelectionGrid (SelectionGrid)
Selection grid in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"}; void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); }}

SelectionGrid(int, string[], int, GUIStyle, GUILayoutOption[])

Make a Selection Grid.
public static int SelectionGrid(int selected, string[] texts, int xCount, GUIStyle style, params GUILayoutOption[] options)

Parameters

selected

The index of the selected button.

An array of strings to show on the buttons.

xCount

How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.

The style to use. If left out, the
button
style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

Type

Description

intThe index of the selected button.

Remarks

GUILayoutSelectionGrid (SelectionGrid)
Selection grid in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"}; void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); }}

SelectionGrid(int, Texture[], int, GUIStyle, GUILayoutOption[])

Make a Selection Grid.
public static int SelectionGrid(int selected, Texture[] images, int xCount, GUIStyle style, params GUILayoutOption[] options)

Parameters

selected

The index of the selected button.

images

An array of textures on the buttons.

xCount

How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.

The style to use. If left out, the
button
style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

Type

Description

intThe index of the selected button.

Remarks

GUILayoutSelectionGrid (SelectionGrid)
Selection grid in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"}; void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); }}

SelectionGrid(int, GUIContent[], int, GUIStyle, GUILayoutOption[])

Make a Selection Grid.
public static int SelectionGrid(int selected, GUIContent[] contents, int xCount, GUIStyle style, params GUILayoutOption[] options)

Parameters

selected

The index of the selected button.

contents

An array of text, image and tooltips for the button.

xCount

How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.

The style to use. If left out, the
button
style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

Type

Description

intThe index of the selected button.

Remarks

GUILayoutSelectionGrid (SelectionGrid)
Selection grid in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"}; void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); }}