DrawTexture
Draw a texture in screen coordinates.
Read time 5 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
DrawTexture(Rect, Texture, Rect, int, int, int, int, Color, Material, int)
Draw a texture in screen coordinates.
public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat, int pass)
Parameters
Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.
Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.
Number of pixels from the left that are not affected by scale.
Number of pixels from the right that are not affected by scale.
Number of pixels from the top that are not affected by scale.
Number of pixels from the bottom that are not affected by scale.
If -1 (default), draws all passes in the material. Otherwise, draws given pass only.
Remarks
If you want to draw a texture from inside of OnGUI code, you should only do that from EventType.Repaint events. It's probably better to use GUI.DrawTexture for GUI code.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Draws a texture on the screen at 10, 10 with 100 width, 100 height. Texture aTexture; void OnGUI() { if (Event.current.type.Equals(EventType.Repaint)) { Graphics.DrawTexture(new Rect(10, 10, 100, 100), aTexture); } }}
DrawTexture(Rect, Texture, Rect, int, int, int, int, Material, int)
Draw a texture in screen coordinates.
public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat, int pass)
Parameters
Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.
Region of the texture to use. In normalized coordinates with (0,0) in the bottom-left corner.
Number of pixels from the left that are not affected by scale.
Number of pixels from the right that are not affected by scale.
Number of pixels from the top that are not affected by scale.
Number of pixels from the bottom that are not affected by scale.
If -1 (default), draws all passes in the material. Otherwise, draws given pass only.
Remarks
If you want to draw a texture from inside of OnGUI code, you should only do that from EventType.Repaint events. It's probably better to use GUI.DrawTexture for GUI code.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Draws a texture on the screen at 10, 10 with 100 width, 100 height. Texture aTexture; void OnGUI() { if (Event.current.type.Equals(EventType.Repaint)) { Graphics.DrawTexture(new Rect(10, 10, 100, 100), aTexture); } }}
DrawTexture(Rect, Texture, int, int, int, int, Material, int)
Draw a texture in screen coordinates.
public static void DrawTexture(Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat, int pass)
Parameters
Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.
Number of pixels from the left that are not affected by scale.
Number of pixels from the right that are not affected by scale.
Number of pixels from the top that are not affected by scale.
Number of pixels from the bottom that are not affected by scale.
If -1 (default), draws all passes in the material. Otherwise, draws given pass only.
Remarks
If you want to draw a texture from inside of OnGUI code, you should only do that from EventType.Repaint events. It's probably better to use GUI.DrawTexture for GUI code.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Draws a texture on the screen at 10, 10 with 100 width, 100 height. Texture aTexture; void OnGUI() { if (Event.current.type.Equals(EventType.Repaint)) { Graphics.DrawTexture(new Rect(10, 10, 100, 100), aTexture); } }}
DrawTexture(Rect, Texture, Material, int)
Draw a texture in screen coordinates.
public static void DrawTexture(Rect screenRect, Texture texture, Material mat, int pass)
Parameters
Rectangle on the screen to use for the texture. In pixel coordinates with (0,0) in the upper-left corner.
If -1 (default), draws all passes in the material. Otherwise, draws given pass only.
Remarks
If you want to draw a texture from inside of OnGUI code, you should only do that from EventType.Repaint events. It's probably better to use GUI.DrawTexture for GUI code.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Draws a texture on the screen at 10, 10 with 100 width, 100 height. Texture aTexture; void OnGUI() { if (Event.current.type.Equals(EventType.Repaint)) { Graphics.DrawTexture(new Rect(10, 10, 100, 100), aTexture); } }}