commandName
The name of an ExecuteCommand or ValidateCommand Event.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.UICommonModule
public string commandName { get; set; }
Remarks
Available commands are:
"Copy", "Cut", "Paste", "Delete", "SoftDelete", "Duplicate", "FrameSelected", "FrameSelectedWithLock", "SelectAll", "Find" and "FocusProjectWindow".
Sent only in the editor.
Additional Resources: EventType.ExecuteCommand, EventType.ValidateCommand
Examples
using UnityEngine;public class EventCmdNameExample : MonoBehaviour{ // Detects commands executed and prints them. void OnGUI() { Event e = Event.current; if (e.commandName != "") Debug.Log("Command recognized: " + e.commandName); }}