ValidateCommand
Validates a special command (e.g. copy & paste).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.UICommonModule
ValidateCommand = 13
Remarks
"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on. Sent only in the editor.
Example: Make pasting work in current window or control:
Additional Resources: EventType.ExecuteCommand, _commandName
Examples
using UnityEngine;using UnityEditor;public class Example : MonoBehaviour{ void OnGUI() { //implement frame selection Event e = Event.current; if (e.type == EventType.ValidateCommand && e.commandName == "Paste") { Debug.Log("validate paste"); e.Use(); // without this line we won't get ExecuteCommand } if (e.type == EventType.ExecuteCommand && e.commandName == "Paste") { Debug.Log("Pasting: " + EditorGUIUtility.systemCopyBuffer); } }}