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Unity Engine


ValidateCommand

Validates a special command (e.g. copy & paste).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.UICommonModule
ValidateCommand = 13

Remarks

"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on. Sent only in the editor.
Example: Make pasting work in current window or control:
Additional Resources: EventType.ExecuteCommand, _commandName

Examples

using UnityEngine;using UnityEditor;public class Example : MonoBehaviour{ void OnGUI() { //implement frame selection Event e = Event.current; if (e.type == EventType.ValidateCommand && e.commandName == "Paste") { Debug.Log("validate paste"); e.Use(); // without this line we won't get ExecuteCommand } if (e.type == EventType.ExecuteCommand && e.commandName == "Paste") { Debug.Log("Pasting: " + EditorGUIUtility.systemCopyBuffer); } }}