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Unity Engine


activeEditorGameViewTarget

Get the Editors active GameView display target.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int activeEditorGameViewTarget { get; }

Remarks

Returns the last selected GameView's display target.
At runtime will return -1 as there is no GameView. To get the display index at runtime you can use Display.RelativeMouseAt and look at the z value.