Break()
Pauses the editor.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void Break()
Remarks
This is useful when you want to check certain values on the inspector and you are not able to pause it manually.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { Debug.Break(); }}