Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


enabled

Enabled Colliders will collide with other Colliders, disabled Colliders won't.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool enabled { get; set; }

Remarks

This is shown as the small checkbox in the inspector of the Colliders. It decides if a GameObject can collide with other Colliders.

Examples

//This example enables and disables the GameObject's Collider when the space bar is pressed. //Attach this to a GameObject and attach a Collider to the GameObjectusing UnityEngine;using UnityEngine.InputSystem;public class ColliderEnabled : MonoBehaviour{ Collider m_Collider; void Start() { //Fetch the GameObject's Collider (make sure it has a Collider component) m_Collider = GetComponent<Collider>(); } void Update() { if (Keyboard.current.spaceKey.wasPressedThisFrame) { //Toggle the Collider on and off when pressing the space bar m_Collider.enabled = !m_Collider.enabled; //Output to console whether the Collider is on or not Debug.Log("Collider.enabled = " + m_Collider.enabled); } }}