ClosestPointOnBounds(Vector3)
The closest point to the bounding box of the attached collider.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Vector3 ClosestPointOnBounds(Vector3 position)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 |
Remarks
This can be used to calculate hit points when applying explosion damage.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public float hitPoints = 100.0F; public Collider coll; void Start() { coll = GetComponent<Collider>(); } void ApplyHitPoints(Vector3 explosionPos, float radius) { // The distance from the explosion position to the surface of the collider. Vector3 closestPoint = coll.ClosestPointOnBounds(explosionPos); float distance = Vector3.Distance(closestPoint, explosionPos); // The damage should decrease with distance from the explosion. float damage = 1.0F - Mathf.Clamp01(distance / radius); hitPoints -= damage * 10.0F; }}