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Unity Engine


collisionFlags

What part of the capsule collided with the environment during the last CharacterController.Move call.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public CollisionFlags collisionFlags { get; }

Examples

using UnityEngine;public class Example : MonoBehaviour{ CharacterController controller; void Start() { controller = GetComponent<CharacterController>(); } void Update() { if ((controller.collisionFlags & CollisionFlags.Above) != 0) { print("touched the ceiling"); } }}