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Unity Engine


timeSamples

The current playback position of the AudioSource in PCM samples.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public int timeSamples { get; set; }

Remarks

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what _time variable allows.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(AudioSource))]public class ExampleClass : MonoBehaviour{ AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audioSource.Stop(); audioSource.Play(); } Debug.Log(audioSource.timeSamples); }}