timeSamples
The current playback position of the AudioSource in PCM samples.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public int timeSamples { get; set; }
Remarks
Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what _time variable allows.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(AudioSource))]public class ExampleClass : MonoBehaviour{ AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audioSource.Stop(); audioSource.Play(); } Debug.Log(audioSource.timeSamples); }}