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Unity Engine


maxDistance

The distance where sound either becomes inaudible or stops attenuation, depending on the rolloff mode.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public float maxDistance { get; set; }

Remarks

AudioRolloffMode.Linear: For the linear rolloff mode, the
maxDistance
is the point where the volume reaches zero and the sound becomes inaudible.
AudioRolloffMode.Custom: For the custom rolloff mode, the
maxDistance
sets the distance bounds of the curve. Any distance beyond holds the last available value.
AudioRolloffMode.Logarithmic: For the logarithmic rolloff mode, the audio source ignores this setting. The sound will continue to attenuate with distance indefinitely.