Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


LoadAllAssetsAsync

Loads all Assets contained in the AssetBundle asynchronously.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AssetBundleModule

LoadAllAssetsAsync()

Loads all Assets contained in the AssetBundle asynchronously.
public AssetBundleRequest LoadAllAssetsAsync()

Returns

Type

Description

AssetBundleRequestAsynchronous load request. Use the _allAssets property to get the loaded assets once the operation completes.

Remarks

Additional Resources: _allAssets

LoadAllAssetsAsync<T>()

Loads all Assets contained in the AssetBundle asynchronously.
public AssetBundleRequest LoadAllAssetsAsync<T>()

Returns

Type

Description

AssetBundleRequestAsynchronous load request. Use the _allAssets property to get the loaded assets once the operation completes.

Remarks

Additional Resources: _allAssets

LoadAllAssetsAsync(Type)

Loads all Assets contained in the AssetBundle asynchronously.
public AssetBundleRequest LoadAllAssetsAsync(Type type)

Parameters

type

When specified only main or visible objects that derive from the provided type are returned.

Returns

Type

Description

AssetBundleRequestAsynchronous load request. Use the _allAssets property to get the loaded assets once the operation completes.

Remarks

Additional Resources: _allAssets