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Unity Engine


normalizedTime

Normalized time of the State.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public float normalizedTime { get; set; }

Remarks

The normalized time is a progression ratio. The integer part is the number of times the State has looped. The fractional part is a percentage (0-1) that represents the progress of the current loop. For example, a normalized time of 0.5 means that the State has not looped (0) and is halfway (50% or .5) through the first loop.

Examples

using UnityEngine;using System.Collections;public class ExampleScript : MonoBehaviour{ public Animation anim; void Start() { // Fast forward to the middle of the animation anim["Walk"].normalizedTime = 0.5f; }}