enabled
Enables / disables the animation.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public bool enabled { get; set; }
Remarks
For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.
Examples
using UnityEngine;using System.Collections;public class ExampleScript : MonoBehaviour{ public Animation anim; void Start() { // Enable the walk cycle anim["Walk"].enabled = true; anim["Walk"].weight = 1.0f; }}