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Unity Engine


SampleAnimation(GameObject, float)

Samples an animation at a given time for any animated properties.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public void SampleAnimation(GameObject go, float time)

Parameters

The animated game object.

time

The time to sample an animation.

Remarks

It is recommended to use the Animation interface instead for performance reasons. This will sample
animation
at the given
time
. Any component properties that are animated in the clip will be replaced with the sampled value. Most of the time you want to use Animation.Play instead. SampleAnimation is useful when you need to jump between frames in an unordered way or based on some special input.
Additional Resources: Animation