SampleAnimation(GameObject, float)
Samples an animation at a given time for any animated properties.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public void SampleAnimation(GameObject go, float time)
Parameters
Remarks
It is recommended to use the Animation interface instead for performance reasons. This will sample at the given . Any component properties that are animated in the clip will be replaced with the sampled value. Most of the time you want to use Animation.Play instead. SampleAnimation is useful when you need to jump between frames in an unordered way or based on some special input.
animationtimeAdditional Resources: Animation