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Unity Engine


autoConfigureConnectedAnchor

Should the connectedAnchor be calculated automatically?
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool autoConfigureConnectedAnchor { get; set; }

Remarks

When true, the
connectedAnchor
property will be calculated automatically to match the world position of the
anchor
property. When false, the position of the connected anchor can be configured using the
connectedAnchor
property.
Additional Resources: _anchor, _connectedAnchor