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Unity Engine


RemoveFileFromBuild(string, string)

Removes the given file from the list of files to build for the given target.
Read time 1 minuteLast updated 9 days ago

Definition

public void RemoveFileFromBuild(string targetGuid, string fileGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

fileGuid

The GUID of the file or folder reference.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_RemoveFileFromBuild { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID for the Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the file GUID you want to remove string filePath = "Path/To/ExampleFile.txt"; string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath); // Remove the file from build. Note that this doesn't remove the file from project pbxProject.RemoveFileFromBuild(mainTargetGuid, fileGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}