RemoveFileFromBuild(string, string)
Removes the given file from the list of files to build for the given target.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public void RemoveFileFromBuild(string targetGuid, string fileGuid)
Parameters
The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.
The GUID of the file or folder reference.
Examples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_RemoveFileFromBuild { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID for the Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the file GUID you want to remove string filePath = "Path/To/ExampleFile.txt"; string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath); // Remove the file from build. Note that this doesn't remove the file from project pbxProject.RemoveFileFromBuild(mainTargetGuid, fileGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}