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Unity Engine


RemoveBuildConfig(string)

Removes all build configurations with the given name from all targets in the project.
Read time 1 minuteLast updated 6 days ago

Definition

public void RemoveBuildConfig(string name)

Parameters

name

The name of the build configuration.

Remarks

The number and names of the build configurations is a project-wide setting. Each target has the same number of build configurations and the names of these build configurations is the same. The function does nothing if the build configuration with the specified name does not exist.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_RemoveBuildConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Remove the configuration name from all targets // This can be any custom configuration as well as default Unity configurations such as "Debug", "Release", etc. pbxProject.RemoveBuildConfig("ConfigName"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}