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Unity Engine


ContainsFileByProjectPath(string)

Checks if the project contains a file with the given project path.
Read time 1 minuteLast updated 12 days ago

Definition

public bool ContainsFileByProjectPath(string path)

Parameters

path

The project path of the file.

Returns

Type

Description

boolReturns true if the project contains the file.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ContainsFileByProjectPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); string fileToSearch = "Path/To/File/ExamplePlugin.mm"; // Check if the project contains a file by using a path relative to the Xcode project structure if (pbxProject.ContainsFileByProjectPath(fileToSearch)) { Debug.Log("File " + fileToSearch + " was found."); // Continue your logic } else { Debug.Log("File " + fileToSearch + " was not found."); } // If any changes were made to the PBXProject instance, apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}