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Unity Engine


FindFileGuidByRealPath

Finds a file with the given physical path in the project.
Read time 2 minutesLast updated 12 days ago

Definition

FindFileGuidByRealPath(string, PBXSourceTree)

Finds a file with the given physical path in the project.
public string FindFileGuidByRealPath(string path, PBXSourceTree sourceTree)

Parameters

path

The physical path of the file.

sourceTree

The source tree path is relative to. The PBXSourceTree.Group tree is not supported.

Returns

Type

Description

stringThe GUID of the file if the search succeeded. Returns null if not successful.

Remarks

The version without source tree argument matches paths of all known files. Use this overload with care.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_FindFileGuidByRealPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID by using it's real path and print it to the Console string filePath = "Path/To/ExampleFile.txt"; string fileGuid = pbxProject.FindFileGuidByRealPath(filePath); Debug.Log("File GUID: " + fileGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}

FindFileGuidByRealPath(string)

Finds a file with the given physical path in the project.
public string FindFileGuidByRealPath(string path)

Parameters

path

The physical path of the file.

Returns

Type

Description

stringThe GUID of the file if the search succeeded. Returns null if not successful.

Remarks

The version without source tree argument matches paths of all known files. Use this overload with care.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_FindFileGuidByRealPath { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID by using it's real path and print it to the Console string filePath = "Path/To/ExampleFile.txt"; string fileGuid = pbxProject.FindFileGuidByRealPath(filePath); Debug.Log("File GUID: " + fileGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}