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Unity Engine


ReadFromStream(TextReader)

Reads the project from the given text reader.
Read time 1 minuteLast updated 6 days ago

Definition

public void ReadFromStream(TextReader sr)

Parameters

The project contents.

Remarks

Current contents of the project are discarded.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ReadFromStream { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); // Initialize PBXProject by reading project info from stream using (StreamReader sr = new StreamReader(projectPath)) { pbxProject.ReadFromStream(sr); } // Get target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Modify the project, such as adding a build propety pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file using WriteToStream using (StreamWriter sw = new StreamWriter(projectPath)) { pbxProject.WriteToStream(sw); } }}