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Unity Engine


GetHeadersBuildPhaseByTarget(string)

Returns the GUID of the headers build phase for the given target.
Read time 1 minuteLast updated 12 days ago

Definition

public string GetHeadersBuildPhaseByTarget(string targetGuid)

Parameters

targetGuid

The GUID of the target, such as one returned by PBXProject.TargetGuidByName.

Returns

Type

Description

stringReturns the GUID of the existing phase or
null
if it does not exist.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetHeadersBuildPhaseByTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the "Headers Build" build phase GUID string headersBuildPhase = pbxProject.GetHeadersBuildPhaseByTarget(targetGuid); // Log the "Headers Build" phase GUID for debugging Debug.Log("'Headers Build' phase GUID: " + headersBuildPhase); }}