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Unity Engine


ReadFromFile(string)

Reads the project from a file identified by the given path.
Read time 1 minuteLast updated 6 days ago

Definition

public void ReadFromFile(string path)

Parameters

path

Path of the file.

Remarks

Current contents of the project are discarded.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ReadFromFile { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject by specifying the project path string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); // Read project information from the project file pbxProject.ReadFromFile(projectPath); // Get target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Modify the project, such as adding a build property pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}