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Unity Engine


GetCompileFlagsForFile(string, string)

Returns compile flags set for the specific file on a given target.
Read time 1 minuteLast updated 9 days ago

Definition

public List<string> GetCompileFlagsForFile(string targetGuid, string fileGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

fileGuid

The GUID of the file.

Returns

Type

Description

List<string>The compile flags for the specified file.

Remarks

Null is returned if the file has no configured compile flags or the file is not configured for building on the given target.

Examples

using UnityEditor;using System.Collections.Generic;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;using System;public class Sample_GetCompileFlagsForFile { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string targetGuid = pbxProject.GetUnityFrameworkTargetGuid(); // Specify the file path you want to get compile flags of (within the Xcode project) string filePath = "Plugins/ExampleFile.mm"; // Retrieve the file GUID using the file path string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath); // Get the compile flags for the specified file string[] compileFlags = pbxProject.GetCompileFlagsForFile(targetGuid, fileGuid).ToArray(); // Check if the file already has a compile flag you want to specify string customCompileFlag = "exampleFlag"; if (Array.IndexOf(compileFlags, customCompileFlag) < 0) { // Add the compile flag if it doesn't pbxProject.SetCompileFlagsForFile(targetGuid, fileGuid, new List<string> (){customCompileFlag}); } // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}