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Unity Engine


AddFileToBuildSection(string, string, string)

Configures file for building for the given native target on specific build section.
Read time 2 minutesLast updated 7 days ago

Definition

public void AddFileToBuildSection(string targetGuid, string sectionGuid, string fileGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

sectionGuid

The GUID of the section to add the file to.

fileGuid

Remarks

The function is equivalent to PBXProject.AddFileToBuild except that a specific build section is defined. In projects containing multiple native targets, you can configure a single file or folder reference to build in all, some, or none of the targets. The file or folder reference is added to appropriate build section depending on the file extension.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddFileToBuildSection { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID for Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Specify the file path you want to add to the Xcode project string filePath = Path.Combine(Application.dataPath, "Resources/InputFile.txt"); // Add the file to 'Resources' subfolder in the Xcode project string fileGuid = pbxProject.AddFile(filePath, "Resources/InputFile.txt"); // Get a GUID for the section you want to add the file to string resourcePhaseGuid = pbxProject.GetSourcesBuildPhaseByTarget(mainTargetGuid); // Add the file to build by specifying the section GUID pbxProject.AddFileToBuildSection(mainTargetGuid, resourcePhaseGuid, fileGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}