Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


IsBuildable(string)

Checks if a file with the given extension can be built by Xcode.
Read time 1 minuteLast updated 8 days ago

Definition

public static bool IsBuildable(string ext)

Parameters

The file extension. Note: A leading
.
is not necessary but is accepted.

Returns

Type

Description

boolReturns true if the file can be built.

Remarks

Note: Returns true if the extension is not known by PBXProject.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_IsBuildable { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Specify file extension you want to check string extension = "txt"; // Check if the file extension can be built by Xcode bool isBuildable = PBXProject.IsBuildable(extension); Debug.Log("Extension " + extension + " " + (isBuildable ? "is" : "is not") + " buildable by Xcode"); }}