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Unity Engine


AddRemotePackageReferenceAtVersionUpToNextMajor(string, string)

Adds a reference to the remote package at the given version and allows updates up to the next major version.
Read time 1 minuteLast updated 11 days ago

Definition

public string AddRemotePackageReferenceAtVersionUpToNextMajor(string url, string version)

Parameters

The URL of the repository.

version

The version to use.

Returns

Type

Description

stringReturns the GUID of the remote package reference.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddRemotePackageReferenceAtVersionUpToNextMajor { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID you want to add the package to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the GUID of the Remote Package using the URL and major version string packageGuid = pbxProject.AddRemotePackageReferenceAtVersionUpToNextMajor("https://github.com/apple/swift-system.git", "1.0.0"); // Add the package to the Xcode project pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}