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Unity Engine


AddBuildPropertyForConfig

Adds a value to build property list of the given build configuration(s).
Read time 2 minutesLast updated 12 days ago

Definition

AddBuildPropertyForConfig(string, string, string)

Adds a value to build property list of the given build configuration(s).
public void AddBuildPropertyForConfig(string configGuid, string name, string value)

Parameters

configGuid

The GUID of the build configuration as returned by PBXProject.BuildConfigByName.

name

The name of the build property.

value

The value of the build property.

Remarks

Duplicate build properties are ignored. Values for names
LIBRARY_SEARCH_PATHS
and
FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.iOS.Xcode;using UnityEditor.Callbacks;using System.IO;public class Sample_AddBuildPropertyForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID for Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add the Build Config with a given name string configName = "exampleConfig"; pbxProject.AddBuildConfig(configName); // Get the GUID for the newly created config string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName); // Add a Build Property to the "exampleConfig" pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}

AddBuildPropertyForConfig(IEnumerable<string>, string, string)

Adds a value to build property list of the given build configuration(s).
public void AddBuildPropertyForConfig(IEnumerable<string> configGuids, string name, string value)

Parameters

An array of GUIDs of build configurations.

name

The name of the build property.

value

The value of the build property.

Remarks

Duplicate build properties are ignored. Values for names
LIBRARY_SEARCH_PATHS
and
FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.iOS.Xcode;using UnityEditor.Callbacks;using System.IO;public class Sample_AddBuildPropertyForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID for Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add the Build Config with a given name string configName = "exampleConfig"; pbxProject.AddBuildConfig(configName); // Get the GUID for the newly created config string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName); // Add a Build Property to the "exampleConfig" pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}