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Unity Engine


GetUnityTestTargetName()

Returns the default test target name.
Read time 1 minuteLast updated 8 days ago

Definition

public static string GetUnityTestTargetName()

Returns

Type

Description

stringThe default test target name.

Remarks

Use the returned target name to retrieve the GUID of the target via PBXProject.TargetGuidByName.
Note: This function can only be used in Unity-generated projects.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetUnityTestTargetName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the Test target name string testTargetName = PBXProject.GetUnityTestTargetName(); // Use the name to get Test target GUID string testTargetGuid = pbxProject.TargetGuidByName(testTargetName); // The test target GUID can be later used manipulating the pbxproj file pbxProject.AddFrameworkToProject(testTargetGuid, "Security.framework", false); pbxProject.SetBuildProperty(testTargetGuid, "ENABLE_BITCODE", "NO"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}