GetBaseReferenceForConfig(string)
Gets the base configuration reference GUID for the specified build configuration.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string GetBaseReferenceForConfig(string configGuid)
Parameters
The GUID of the build configuration as returned by PBXProject.BuildConfigByName.
Returns
Type | Description |
|---|---|
| string | The GUID of the configuration file being used as the base reference. |
Examples
using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetBaseReferenceForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Retrieve the configuration name (this can be "Debug", "Release", or any custom configuration name) string configName = "Debug"; // Get the "Debug" build configuration GUID string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName); // Use GetBaseReferenceForConfig to get the base reference for the specified configuration string baseReference = pbxProject.GetBaseReferenceForConfig(configGuid); // Check if baseReference for specified configuration was found if (string.IsNullOrEmpty(baseReference)) { Debug.LogError("Unable to find base reference for build configuration: " + configName); return; } else { // Modify the project using baseReference here // In this example we just print the baseReference for "Debug" config in Console Debug.Log($"Base reference for {configName} configuration is: {baseReference}"); } // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}