GetUnityMainTargetGuid()
Returns the GUID of the main target in Unity project.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string GetUnityMainTargetGuid()
Returns
Type | Description |
|---|---|
| string | The GUID for the main target. |
Remarks
Returns the GUID of the main target. This target includes everything except source code, plugins, dependent frameworks, and source compile and link build options. To retreive the full framework, use PBXProject.GetUnityFrameworkTargetGuid.
Examples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetUnityMainTargetGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID for the main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // The mainTargetGuid can be later used to specify where to apply changes when manipulating the pbxproj file pbxProject.AddFrameworkToProject(mainTargetGuid, "Security.framework", false); pbxProject.SetBuildProperty(mainTargetGuid, "ENABLE_BITCODE", "NO"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}