GetUnityFrameworkTargetGuid()
Returns the GUID of the framework target in Unity project.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string GetUnityFrameworkTargetGuid()
Returns
Type | Description |
|---|---|
| string | The GUID for the framework target. |
Remarks
Returns the GUID of the framework target. This target includes source code, plugins, dependent frameworks, and source compile/link build options. You can retrieve the other targets using PBXProject.GetUnityMainTargetGuid and PBXProject.TargetGuidByName.
Examples
using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetUnityFrameworkTargetGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID for the UnityFramework target string unityFrameworkGuid = pbxProject.GetUnityFrameworkTargetGuid(); // The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false); pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}