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Unity Engine


GetUnityFrameworkTargetGuid()

Returns the GUID of the framework target in Unity project.
Read time 1 minuteLast updated 8 days ago

Definition

public string GetUnityFrameworkTargetGuid()

Returns

Type

Description

stringThe GUID for the framework target.

Remarks

Returns the GUID of the framework target. This target includes source code, plugins, dependent frameworks, and source compile/link build options. You can retrieve the other targets using PBXProject.GetUnityMainTargetGuid and PBXProject.TargetGuidByName.

Examples

using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetUnityFrameworkTargetGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID for the UnityFramework target string unityFrameworkGuid = pbxProject.GetUnityFrameworkTargetGuid(); // The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false); pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}