captureAllKeyboardInput
Capture all keyboard inputs.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.WebGLModule
public static bool captureAllKeyboardInput { get; set; }
Remarks
This property determines whether keyboard inputs are captured by WebGL. If this is enabled (default), all inputs will be received by the WebGL canvas regardless of focus, and other elements in the webpage will not receive keyboard inputs. You need to disable this property if you need inputs to be received by other html input elements.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() {#if !UNITY_EDITOR && UNITY_WEBGL // disable WebGLInput.captureAllKeyboardInput so elements in web page can handle keyboard inputs WebGLInput.captureAllKeyboardInput = false;#endif }}