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Unity Engine


GetGroups()

Retrieves a string array containing the name of all texture mipmap limit groups available in the project.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static string[] GetGroups()

Returns

Type

Description

string[]String array of texture mipmap limit group names.

Remarks

using UnityEngine;public class Example : MonoBehaviour{ // Writes the name of all texture mipmap limit groups available in the project to the Unity Console. void Start() { string[] textureMipmapLimitGroupNames = TextureMipmapLimitGroups.GetGroups(); if (textureMipmapLimitGroupNames.Length == 0) { Debug.Log("No texture mipmap limit groups have been created in this project."); } else { Debug.Log(string.Join(" -- ", textureMipmapLimitGroupNames)); } }}