Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


CreateExternalTexture(int, int, int, TextureFormat, bool, IntPtr)

Creates a Unity Texture out of an externally created native texture object.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static Texture3D CreateExternalTexture(int width, int height, int depth, TextureFormat format, bool mipChain, IntPtr nativeTex)

Parameters

width

Width of texture in pixels.

height

Height of texture in pixels.

depth

Depth of texture in pixels.

Format of underlying texture object.

mipChain


nativeTex

Native 3D texture object.

Returns

Type

Description

Texture3D

Remarks

This function is mostly useful for native code plugins that create platform specific texture objects outside of Unity, and need to use these textures in Unity Scenes. It is also possible to create a texture in Unity and get a pointer to the underlying platform representation; see Texture.GetNativeTexturePtr().
Parameters passed to CreateExternalTexture should match what the texture actually is; and the underlying texture should be 3D.
For Direct3D-like devices, the
nativeTex
parameter is a pointer to the underlying Direct3D base type, from which a texture can be created. They can be:
D3D11:
ID3D11ShaderResourceView*
or
ID3D11Texture3D*
D3D12:
ID3D12Resource*
For OpenGL/OpenGL ES, the
nativeTex
parameter is a
GLuint
.
For Metal, the
nativeTex
parameter is an
id<MTLTexture>
.
For Vulkan, the
nativeTex
parameter is a
VkImage*
.