GenerateAtlas(Vector2[], int, int, List<Rect>)
Packs a set of rectangles into a square atlas, with optional padding between rectangles.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool GenerateAtlas(Vector2[] sizes, int padding, int atlasSize, List<Rect> results)
Parameters
An array of rectangle dimensions.
Amount of padding to insert between adjacent rectangles in the atlas.
The size of the atlas.
If the function succeeds, Unity populates this with the packed rectangles.
Returns
Type | Description |
|---|---|
| bool | Returns |
Remarks
Additional Resources: Texture2D.PackTextures.