Texture2D.EXRFlags
Flags used to control the encoding to an EXR file.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Enum
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
[Flags]public enum Texture2D.EXRFlags
Remarks
Additional Resources: ImageConversion.EncodeToEXR.
Fields
Value | Description |
|---|---|
| CompressPIZ | This texture will use Wavelet compression. This is best used for grainy images. |
| CompressRLE | The texture will use RLE (Run Length Encoding) EXR compression format (similar to Targa RLE compression). |
| CompressZIP | The texture will use the EXR ZIP compression format. |
| None | No flag. This will result in an uncompressed 16-bit float EXR file. |
| OutputAsFloat | The texture will be exported as a 32-bit float EXR file (default is 16-bit). |