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Unity Engine


SetGlobalAnisotropicFilteringLimits(int, int)

Sets Anisotropic limits.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax)

Parameters

forcedMin


globalMax

Remarks

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.