richText
Enable HTML-style tags for Text Formatting Markup.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TextRenderingModule
public bool richText { get; set; }
Remarks
Supported tags are:
<color="htmlcolor">colored text\</color\>, where "htmlcolor" is a html color string, like "#ff0000" or "red".
bold text
italic text
<size=20>sized text\</size\>
<material=1>render using custom material index\</material\>
\<quad material=1 size=20 x=0.1 y=0.1 width=0.5 height=0.5/\>, to render a single quad using the given material and UVs, used for embedding images in text.
These are only supported for fonts set to use dynamic font rendering, except for the 'color', 'material' and 'quad' tags.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { GetComponent<TextMesh>().richText = true; }}