thickness
The thickness of the terrain used for collision detection.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float thickness { get; set; }
Remarks
This lets the physics engine know how thick the Terrain is when used with a TerrainCollider. Any other colliders which are no less then thickness units underneath the Terrain will be considered to collide with the terrain, and will be moved above the terrain.