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Unity Engine


thickness

The thickness of the terrain used for collision detection.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
Warning
Deprecated. Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.
public float thickness { get; set; }

Remarks

This lets the physics engine know how thick the Terrain is when used with a TerrainCollider. Any other colliders which are no less then thickness units underneath the Terrain will be considered to collide with the terrain, and will be moved above the terrain.