radius
The radius of the sphere measured in the object's local space.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float radius { get; set; }
Remarks
The sphere radius will be scaled by the transform's scale.
Examples
using UnityEngine;//Always attach a SphereCollider component to your GameObjectpublic class Example : MonoBehaviour{ //This declares your SphereCollider SphereCollider myCollider; void Start() { //Assigns the attached SphereCollider to myCollider myCollider = GetComponent<SphereCollider>(); } void OnTriggerEnter(Collider other) { //This increases the Collider radius when the GameObject collides with a trigger Collider myCollider.radius += 2f; }}