SparseTexture(int, int, TextureFormat, int, bool)
Create a sparse texture.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount, bool linear)
Parameters
Texture width in pixels.
Texture height in pixels.
Texture Format.
Mipmap count. Pass -1 to create full mipmap chain.
Whether texture data will be in linear or sRGB color space (default is sRGB).
Remarks
See SparseTexture.