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Unity Engine


SparseTexture(int, int, TextureFormat, int, bool)

Create a sparse texture.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount, bool linear)

Parameters

width

Texture width in pixels.

height

Texture height in pixels.

textureFormat

Texture Format.

mipCount

Mipmap count. Pass -1 to create full mipmap chain.

linear

Whether texture data will be in linear or sRGB color space (default is sRGB).

Remarks