forceMatrixRecalculationPerRender
Forces the Skinned Mesh to recalculate its matricies when rendered
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool forceMatrixRecalculationPerRender { get; set; }
Remarks
This property must be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture.