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Unity Engine


forceMatrixRecalculationPerRender

Forces the Skinned Mesh to recalculate its matricies when rendered
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool forceMatrixRecalculationPerRender { get; set; }

Remarks

This property must be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture.